Resume
Alexander Kruchten
Orlando, FL - askruchten@gmail.com - alexkruchten.com
Summary
Senior Technical Level Designer with 10+ years of experience creating simulation and training experiences in Unreal Engine and Unity for defense and commercial customers. Proven record shipping interactive courseware and complex environments for Navy and airline training, with deep experience in Blueprint scripting, systems integration, and user-centered level design. Experienced mentor and team lead, collaborating across disciplines to deliver performant, accurate, and engaging training products.
Core Skills
Engines & Tools: Unreal Engine 4, Blueprint visual scripting, Unity, Sequencer, Perforce, Jira, Confluence
Level & Systems Design: Level layout and blockout, interactive Blueprint systems, mission and scenario design, gameplay scripting, UI implementation, simulation state machine integration
Production & Process: Agile/SCRUM, Kanban, backlog management, risk identification, sprint planning, cross-discipline collaboration, technical documentation
Leadership & Communication: Team leadership, mentoring and onboarding, stakeholder communication, customer interaction, performance feedback, process improvement
Experience
Technical Level Designer III
Mass Virtual | Orlando, FL
Aug 2023 – Jan 2026
Designed and implemented interactive learning modules using Unity and in-house tools, focusing on clear training objectives and engaging user flows.
Built and iterated on levels and interactive scenarios from prototype to production quality, collaborating closely with artists, engineers, and subject matter experts.
Owned event scripting, audio/visual feedback, and 2D documentation to ensure training content was intuitive, consistent, and technically sound.
Organized and facilitated user testing sessions, gathering feedback and iterating on level layouts, interactions, and UX to improve training effectiveness and user satisfaction.
Provided technical support and mentorship to junior designers, helping standardize best practices and accelerate onboarding.
Worked with stakeholders to define learning goals and translate them into concrete level design tasks, ensuring deliveries met technical and instructional requirements.
Senior Technical Designer Manager
Cubic | Orlando, FL
April 2022 – Aug 2023
Led a multi-disciplinary team of Technical Designers, Game Designers, Artists, Animators, Audio, and Engineers delivering simulation-based training on PC and mobile platforms.
Defined project scope, schedules, milestones, and feature backlogs based on contractual requirements, identifying risks and proposing mitigation plans.
Implemented and refined workflows and pipelines across disciplines, improving clarity of responsibilities and reducing iteration time.
Performed management duties including mentoring, performance feedback, capacity planning, budgeting input, and monthly performance plans.
Communicated expectations and responsibilities, tracked progress with Jira boards and dashboards, and delivered clear status reports to stakeholders and leadership.
Coordinated with multi-regional business units and customer teams, aligning technical design and content priorities with program and organizational goals.
Senior Technical Designer
Cubic | Orlando, FL
Oct 2021 – March 2022
Acted as lead technical developer on internal business development projects, creating new blueprints, sequences, and lessons to demonstrate company tools and training capabilities.
Delivered multiple training products for Navy customers’ Littoral Combat Ship facilities, focusing on realistic, accurate, and performant interactive environments.
Worked extensively in Unreal Engine 4, building and optimizing Blueprint-based systems and reusable templates that accelerated content creation for designers.
Implemented UI/UX designs in UE4, updating legacy UI and building new menus and interactions to support training flows and business development presentations.
Collaborated with Simulation Model Engineers to integrate simulation state machines into UE4 Blueprints, ensuring procedural accuracy and reliable behavior.
Partnered with QA to define and uphold testing standards and contractual compliance, using Jira for task tracking, sprint planning, and reporting.
Associate Technical Designer
Cubic | Orlando, FL
Jan 2015 – Oct 2021
Implemented interactive learning modules for Navy and commercial airline training, including pilot/copilot, cabin crew, and ground crew courseware on Android, iOS, and PC.
Designed and built interactive blueprints in UE4 to support realistic user interactions and training scenarios, improving blueprint reuse and reducing production time.
Verified virtual components against real-world counterparts by working closely with Subject Matter Experts and 2D/3D Artists to maintain fidelity and accuracy.
Created simulation state machines and integrated them with Blueprint logic to model real-world procedures and system behavior.
Conducted onboarding and cross-functional training so new team members and other departments understood Technical Designer workflows and expectations.
Used Jira to track tasks and time, managed Kanban/SCRUM boards, and built dashboards to clearly communicate progress and sprint status.
Additional Experience
Civil Affairs Specialist
United States Marine Corps
Jan 2008 – Jan 2013
Supported civil-military operations, coordinating with local populations and partner organizations, and developing strong communication, leadership, and problem-solving skills.
Contributed to planning and execution of missions requiring coordination across multiple units and stakeholders.
Education
Bachelor of Science, Game Design
Full Sail University – Winter Park, FL - June 2014
Civil Affairs School
United States Marine Corps, Quantico, VA - July 2010
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ADDITIONAL NOTES
- Strong understanding of game balancing, pacing, and emotional engagement in learning experiences
- Proven ability to work with proprietary toolsets and adapt to new software environments quickly
- Excellent communication and collaboration skills across technical and non-technical disciplines
- Comfortable switching between multiple project types, platforms, and design approaches