At the First Light GDD

At the First Light" represents my foundational systems design thinking from my Game Design degree at Full Sail University, evolved through 10+ years as a Technical Level Designer III at Mass Virtual (Unity XR training), Senior Technical Designer Manager/Lead at Cubic (Unreal Engine 4 Navy LCS simulations shipping 500+ training levels), and USMC Civil Affairs Specialist. This sample multiplayer horror GDD demonstrates production-ready asymmetric design with 3 Killer classes, 3 Survivor classes (Tank/Fighter/Tech), 9 weapons/armor/traps, destructible resource depots, and 15-minute match pacing—mirroring the complex interactive systems and Blueprint implementation I delivered for defense training. As a senior Technical Level Designer fluent in Unreal Blueprints, Unity, and multiplayer replication from shipping LCS Courseware, Virtual Hangar™, and Commercial Airline Training, this concept proves my ability to design balanced, scalable live-service gameplay ready for UE5 prototyping

Feature design for an Elevator

The Elevator Blueprint Design Document exemplifies my comprehensive technical level design documentation skills developed across 10+ years of professional experience, including Technical Level Designer III at Mass Virtual (Unity XR training), Senior Technical Designer Manager/Lead at Cubic (Unreal Engine 4 Navy LCS simulations), and extensive blueprint scripting for interactive training systems. This sample multiplayer FPS elevator demonstrates production-ready Blueprint implementation for capacity limits, state machines, cross-floor calling, overcapacity warnings, and hackable sabotage mechanics with designer-tunable parameters—mirroring the complex interactive systems I delivered for defense training. Future-proofed for multi-floor/parallel elevators, it showcases my ability to balance gameplay, multiplayer replication, visual feedback, and scalable architecture across Unreal Engine 4/5 and Unity while proving my Unreal Blueprint expertise from shipping 500+ training levels at Cubic.