Senior Technical Level Designer – Simulation & XR
Designing interactive training environments and XR experiences for defense and enterprise clients, with 10+ years in Unreal, Unity, and simulation‑focused level design.

Senior Technical Level Designer specializing in simulation, XR training, and serious games. Experienced in Unreal Engine and Unity, blueprint‑style scripting, and cross‑discipline collaboration to ship accurate, high‑fidelity training products for Navy, USAF, and commercial aviation customers.

Featured Work

Virtual Hangar™ – XR Aircraft Training
Unity‑based XR environment for multi‑aircraft maintenance and procedures training, used across USAF units.
[View Project]

LCS Courseware – Navy Training
Unreal Engine 4 training courseware for Littoral Combat Ship facilities, focused on procedural accuracy and interactive environments.
[View Project]

Commercial Airline Courseware (iOS/Android)
Mobile training for pilot, copilot, ground crew, and cabin crew, built for real‑world airline operations.
[View Project]

Adapt – The Card Game
Tabletop card game project exploring systems design, balance, and iteration.
[View Project]

Core Skills

  • Level and mission design for training and simulation

  • Unreal Engine 4 (Blueprints), Unity with proprietary toolsets

  • Interactive systems, UI implementation, and scenario scripting

  • Team leadership, mentoring, and Agile production (Jira, Scrum, Kanban)

Let’s Connect

Orlando, FL
askruchten@gmail.com
linkedin.com/in/alexkruchten